
Then, if your flanks get exposed to enemy cavalry, you can square up divisions to defend against cavalry charges. To defend your own line from flanking, place divisions that can switch to square formations on the left and right side of your army at the beginning of the battle. Switch to Square Formations to hold off cavalry So high ground is usually a strong defensive position to place your divisions. Furthermore, cavalry and infantry charges have much more momentum when running down hillsides. Enemy units will also tire quickly when they run up steep hills to engage your divisions.

Seizing the high ground by placing divisions on high hills will give your infantry and artillery an elevation advantage that will enhance their firing range.

Many maps include higher ground in the form of hills and cliffs. Seize the High GroundĮxploiting the map's landscape to your advantage can also decisively shift the balance of a battle in your army's favor. Alternatively, you can rout the general staff with a cavalry charge when the battle has opened up. Then there's a chance artillery fire will take him out earlier in the battle. You might quickly eliminate the enemy general by targeting his division with an accurate artillery division. As such, try to take out the opposing army's general as soon as you can. Eliminating the enemy general will demoralize his army. The army that loses its general first usually loses the battle in Total War.

Don't charge into divisions with the general unless the battle is almost certainly won. However, make sure you keep lots of divisions within the general's aura circle to boost their morale.

Keep your general staff division back behind your army's front line so that he doesn't come under fire.
